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The "Nightmare" I'm currently...

living starts with the handover. A product designer sends me a Dropbox link containing a 300MB High-Res `.OBJ` file. Then comes the "Oh Sh*t" moment when I try to load this file into Three.js or Shopify. The browser crashes, or the frame rate drops to 1 FPS.

Now I'm forced into the context switch. I have to stop coding, download Blender, and open a UI that looks like the cockpit of a 747. What follows is the manual labor; I spend 45 minutes watching YouTube tutorials on "How to bake normals" and "Retopology." I manually delete vertices, break the UV maps, and ruin the textures. Finally, the export. I export a `.glb`. It looks terrible. I try again. I'll eventually get it right but hey, time.

That's when the scale issue hits me. I realize I have 500 more products in the catalog to do.

Your Solution: I delete Blender, run one `curl` command, and go back to work, my regular work that is.

This tool was built by an engineer, not a marketer.

This is the "JPEG of 3D" and what Shopify/iPhone requires.*

  1. Cloud-processed (no heavy local Blender overhead).
  2. Uses advanced math (QEM) to reduce polygon counts by up to 90%+.
  3. Outputs web-standard .glb binary & USDZ files.

The expected workflow is to spend some credits on the Web UI. Once you've got your dials right, use the API to zip through your files.

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